IEEE Consumer Communications & Networking Conference



To view the PDF of the Call for Papers,㻏click here.

IEEE Consumer Communications and Networking Conference, sponsored by the IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.

IEEE CCNC 2011 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware), and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions.

June 30, 2010

August 16, 2010

October 1, 2010

Selected papers
from the conference

will be published
in the Consumer Communications and Networking Series in the
IEEE Communications Magazine.

Wireless Consumer Communications and Networking

  • Wireless Home Networks
  • Wireless LANs, WiMax, Cellular Networks
  • UWB and OFDM
  • Multi-Channel, Multi-Hop and Cooperative Communications
  • Cross-Layer Design, Interactions and Optimization
  • Seamless Roaming Techniques and Technologies
  • Frequency and Channel Allocation Algorithms
  • Modulation, Coding and Diversity
  • Physical and MAC Layers Design Issues
  • Energy Efficiency and optimization
  • Emerging Standards

Smart Spaces and Personal Area Networks

  • Body and Personal Area Networks
  • IEEE 802.15 and Bluetooth-Based Networks
  • Power Control and Conserving Approaches
  • Pricing Models
  • Service Discovery
  • RFID for CE
  • Ad-hoc and Sensor Networks
  • Vehicle Networks
  • Delay tolerant Networks
  • QoS and Service Reliability
  • Data Management and Query Processing
  • Middleware for Smart Spaces and PANs
  • Context- and Situation-awareness for Smart Spaces and PANs
  • Real systems and measurement results for smart space and PANs

Multimedia & Entertainment Networking㻏and Services

  • Multimedia Communication and Streaming
  • Multimedia QoS and Protocols
  • Distributed Network Protocols for Multimedia
  • Image/Video Multimedia Networks
  • Streaming Protocols
  • High-Definition Audio, Image and Video Processing
  • Distributed Coding and Network Coding
  • Entertainment Networks
  • Multimedia Services
  • Multimedia Support over Multi-hop Networks
  • Wireless Multimedia
  • Field Trials and Measurements
  • Networking for Multi-player Gaming

Peer-to-Peer Networking and Content Distribution

  • P2P Platforms, Algorithms and Architectures for Consumer Communications
  • Overlay and Application Layer Multicast
  • Peercasting and Overlay Content Distribution
  • Peer-to-Peer SIP
  • Novel Consumer Applications Enabled by P2P Computing
  • Resource and Data Sharing
  • Incentive Mechanisms in P2P Networks
  • Reputation and Trust Mechanisms
  • Overlay Networks
  • Cloud Computing for Consumer-oriented Content Distribution
  • Portability and Mobility of Content in Intermittent Consumer Networks

Emerging and Innovative Consumer Technologies and Applications㻏㻏㻏

  • 䃹Green䄃 and Environmentally-conscious Design and Consumer Technology
  • Humanitarian uses of Consumer Electronics
  • Advances in Display Technology and their Practical Usage
  • HCI and Design Considerations
  • Consumer Device Design and Innovation
  • Design of e-Health and Mobile Health Technologies (Home Automation, etc.)
  • Studies of Consumer Technology for Well-being
  • Consumer Technologies in Emerging Markets and Challenged Economies
  • Consumer Technologies for Social Benefit (e.g., Voting, Reporting, Education, etc.)
  • Personalization Techniques
  • Uses of Multimodal input and Data
  • Pervasive and Contextual Computing Systems in Practice
  • Wearable Computing Systems
  • Smart Devices, Ambient & Intelligent Applications
  • Middleware and Embedded Platforms
Security and Content Protection㻏㻏
  • Security for Home Networks, PANs & BANS
  • Firewalls and Intrusion Detection
  • Worm and Malware Defences
  • Combating Phishing and Spam
  • Secure Configuration
  • Consumer-friendly Security Models & Tools
  • Portable Devices Disinfection
  • Control of Personal Data
  • Reputation and Trust Mechanisms
  • Authentication, Authority and Auditing for CE
  • Copyright and Privacy Protection
  • Digital Rights Management
  • Streaming and Network Anonymity


  • Accepted papers will be published in the IEEE CCNC 2011 Conference Proceedings.㻏
  • Only accepted and presented papers will be published in the IEEE CCNC 2011 Conference Proceedings and in IEEE Xplore䑇.㻏
  • The author of an accepted paper is required to register for the conference at the rate and must present the paper at the conference.㻏Student, Life Member and One Day registration is not valid as an author registration.
  • Registration fees must be paid prior to uploading the final IEEE formatted, publication-ready version of the paper.㻏For authors with multiple accepted papers, one full registration is valid for up to 3 papers.㻏

Follow us on